Zone France has 276 kilometres of border. The Institute lacks the manpower and funding to truly close it off and, in the end, stalkers are so rare that there is no point in building a Berlin Wall. Although the TV news loves to show electrified razor-wire fences with surveillance cameras, the truth is quite different. On the barren western border, there is nothing but a chain link fence and the occasional foot patrol or a watchtower. On the southern border, there isn’t even that, just helicopter patrols and surveillance bases in the foothills of the Pyrenees that are relocated from time to time. The helicopters and watchtowers are equipped with infrared cameras but the phenomena of the Zone wreak havoc, and animals on this side of the border, especially the many wild boars, often trigger false alarms.
STALKER: The SciFi Roleplaying Game
Latch Key Kid and Mistral are stalker hard-core, both former members of famous collectives, both capable of acting as lone wolves when necessary. Accounts of their dependability vary.
Fame, Equipment, Contacts – all these have been left clear for the players to fill on the day of the game.
Latch Key Kid
That’s the rain. You could be the rain. That chair, that wall. Sometimes, you’re that wall. It’s a terrible thing for a girl to be a wall.
Your stash by the Stadium – someone found it. It’s OK. You have others. But why leave the money?
Mistral is pretty cool but she’s still in contact with some of the old Bebop group. You sold on their stuff.
It isn’t cancer. It just isn’t.
You’re in bed with the Institute. You have to be.
The ground isn’t safe.
People know your MO. There’s this bunch of kids from the Eastern Ruins who abseil into people’s homes, just cos they know you’ll get the blame.
Ex has overpaid you. Can’t be good.