Paintings appeared in our game of The Society of Dreamers that granted access to dimensions of creativity deeper and more dangerous than anyone involved might ever have imagined.

I’m more convinced than ever that people possess a natural inclination toward storytelling and that they simply need permission and encouragement to do so effectively. The various delineations of roleplaying games – mainstream, story game, OSR, what-have-you – are more a matter of stress than of difference and directed toward assuaging anxieties about how the game-experience might play out. Games from the Nørwegian SurrealItras By, The Society of Dreamers, the new version of Draug that is forthcoming – are particularly great at granting each person playing full creative reign without impeding the overall creative agenda of the game.


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