I’m not saying an impromptu summoning at a nearby stone circle is a bad idea but… one dead witch, a player-character shot in the head and anathema pronounced upon the party by the surviving witches.
I’m generally disposed toward a Purist style of play but the group ain’t having it: it’s Pulp all the way.
We’ve a few other things prepped and ready-to-play but the group wants to continue with Fearful Symmetries. We’ll spend a bit more time working up spells and styles of Magic, as these turn out to be integral to the flavour and progress of the game.
The themes of the campaign run pretty deep – this was a playtest, so we tried to go into it without too many preconceptions – and we felt a little under-researched in one or two respects. I’ll take some time to hang out with the “folklore engine” from the draft of the book:
Now I may say to you, what perhaps I should not dare to say to anyone else: That I can alone carry on my visionary studies in London unannoy’d, & that I may converse with my friends in Eternity, See Visions, Dream Dreams & prophecy & speak Parables unobserv’d & at liberty from the Doubts of other Mortals; perhaps Doubts proceeding from Kindness, but Doubts are always pernicious, Especially when we Doubt our Friends…