Zoas

We finally – ugh, the slings and arrows of everyday life – managed to kick off our mini-campaign of Fearful Symmetries last night. I’d better not say too much for fear of spoilers.

The heavens shall quake, the earth shall move & shudder & the mountains
With all their woods, the streams & valleys: wail in dismal fear
In the second “night”, the theme of women ruling is discussed but there is an emphasis on how the ability to create constricts them. Humanity is imprisoned by creation, and experience causes great pain…

Vala, or The Four Zoas
William Blake (1797-1807)

Alienist Hauke Greiner (57) and parapsychologist Emily Cheek (34) met Prophet of Albion James William Barnes (?-?) during last night’s session; a survivor, or one might say casualty, of our Bookhounds of London mini-campaign: they were moderately discommoded by finding him addressing the heavens from a box on Speaker’s Corner.

The PCs witnessed the maw of the sky run red, cozened a book scout and dowsed north-north-west from Oxford; Emily found herself upon a throne not of her choosing. Our ignorance of the work of William Blake runs fairly deep but it’s a chance to extemporize, and Innocence brings its own rewards.

Next week: witches. Yes, witches. Loves me some witches.

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Here Hauke Greiner – a devoted student of Richard von Krafft-Ebing – practices his skills of Hynopsis. Our group seems disposed to the Pulp flavour of play in Trail of Cthulhu.
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The players work out their True Names for the initiation into the Order of the Radcliffe Camera – a scene which turned out to harbour a major surprise.
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Hauke and Emily meet the “Prophet of Albion”: they were in some doubt about his holiness and whether or not Crispina had divined the right person at all.

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Trinary

Tore Nielsen, Neal Stidham and Brian Wille did me the great honour of playing Black Dog Dérive over Hangouts last night. Tremendous fun.

Ville Vuorela’s game STALKER: The SciFi Roleplaying Game is available here.

 

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Alien: Covenant

We know what will happen the moment we hear about the “next generation” human embryos aboard the colony ship: a xenomorph will impregnate them. Here though, the marriage of the fine-honed excitement of the Monster-slaying story arcs of ancient Mythology to the richness of existential inferences from the initial run of films – that Evolution occurs along a little-understood plane of immanence, that Life on Other Worlds is likely to be at least as terrifying as life on this, that Aliens allegorize aspects of organic behaviour not yet fully-explained by Scientists, that the xenomorph represents something about species’ will to survive, much, indeed, as did the alien Shapeshifter from John Carpenter‘s remake of The Thing (1982), that there is, in short, something real and meaningful going on – is exchanged for a blood-spattered retelling of the European occupation of North America as the Colonization of Other Worlds:

Alien: Covenant

Ἀλβιών


The set-up for the Fearful Symmetries playtest went well. It’s a beast of a document but it turns out to be fairly easy to use: the improvisational approach with plenty of background material suits the way I tend to facilitate games anyway and the guys enjoyed creating their characters.

We’re using the Radcliffe Camera campaign frame from the book; I’ll have to avoid freewheeling with the rules-as-written and I haven’t delved too deeply into the folklore engine as yet, but I find myself easily persuaded by the marriage between William Blake and the Cthulhu Mythos. It helps that Blake’s poetry and Crowley’s system of Magick have so insinuated themselves into the popular imagination: there’s little or no need to get bogged down in prep.

One of us was away this week and another of us is travelling for work the next – but that doesn’t turn out to be too much of a problem either. There’s a touch of Ars Magica to the way Fearful Symmetries suits troupe-style play, magickal rivalries and sudden affiliations. The self-proclaimed “Prophet of Albion” arrives in our game next week… but some of the players don’t know that yet.

Information on the playtest is available here:

Fearful Symmetries

Αρχαία Θήρα


The region was created by major earthquakes, destroyed by the same propensity to seismic activity and its ancient civilisation – the same on which Plato may (or may not) have based the Atlantean descriptions in the dialogues of Timaeus and Critias – later exposed by the volcanism of the industrial age.



The seafront also reveals a familiar story: sixteen-hour working days. Guys piss in a bottle; girls run down to a public convenience at the risk of losing business. There’s no work in Athens.

Successful businesses – usually orchestrated by a matriarch around a grandfather and extended family – work flat-out for six months and then go away on holiday for the remaining six months of the year, during which almost the entire island is shut, including its supermarkets.



I’m not as down on capitalism as some – it creates surplus, and there are plenty of people in the world who could put the excess to good use – but I’m also of the more-or-less Marxist view that the values that underpin capitalism prevent the proper use of surplus. Every time something drastic happened to the community of the Cyclades, redevelopment occurred from the ground up: a common appetite for metallurgy informed its inception; buildings and cities were rebuilt by their inhabitants, or from donations from their military garrison by neighbours and relatives. Commerce was guided by mutual need.

Archipelago

 


I’m going to an archipelago. I’ve always loved them, whether via maps, by boat or on foot. Here John Clute elucidates their meaning and use in works of science fiction and fantasy:

http://www.sf-encyclopedia.com/entry/archipelago

I’d dearly love to play the roleplaying game of the same name, the third version of which is freely available from Matthijs Holter and Jason Morningstar:

https://norwegianstyle.wordpress.com/2012/09/20/archipelago-iii/

 

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