I’d hoped to be able to offer a Trail of Cthulhu game at Concrete Cow on September 16 but I’m not sure my health is going to allow it.
Concrete Cow is a games convention held in Milton Keynes every six months and you should go if you’re at all interested in roleplaying games. The organisers take care to be kindly and courteous to all that attend.
I’ll probably keep up with the fanzine but I’ve shifted the focus of the next issue from Lamentations of the Flame Princess (never fear, the game is ably served by its own dedicated fanzine called The Undercroft, and you should buy it because it’s great) to… well, I’m not quite sure yet. Next issue may be The Metazine, a pretentious title for a zine about all the other zines out there, or be dedicated to a particular game like Trail of Cthulhu, or to a particular game attached to a particular theme, such as Archipelago, or address a more general theme, such as Live Action Role-Play or the outsider-edge of the Old School Renaissance.
I’d intended to offer an online game of Itra-Troll before the launch of Itras By: The Menagerie but that also looks tricky, in part due to technological issues. Sometimes you’ve just got to roll with the punches.
Hang in there, people: it’s another tough year.
Fewer exhibitors from mainland Europe than in previous years. It’s difficult not to feel ashamed.
It’s this coming Saturday 18th March in Wolverton, near Milton Keynes:-
I’m offering the following game:-
The Society of Dreamers
Facilitator: Abstract Machine
Something is living in our dreams. We discover the Mnemosite in childhood, learn more during our youth, first meet as the Society of Dreamers as adults, then weave the facts of the story together before learning the eventual fates of both the characters and the Mnemosite. We are the dreamers who live in the dream.
Technique: scenes are framed by each of the players in turn, prompted by one of nine results blindly decided by the other players’ engagement with a bespoke Ouija board.
Playstyle: Nordic Dreaming; listen, don’t block, no need to complain or explain, everyone is equal.
This game may contain mature themes.
We’ll use an X-Card to moderate content anyone at the table finds uncomfortable – perfect for a weird, fast-moving narrative in which anything can happen. You just tap the X-Card whenever something you’d prefer wasn’t in the game arises and that’s it: no explanation necessary. It’s a way of being considerate without interrupting the flow of the game.
There’s more on the X-Card here:-
Seven double-page spreads designed to be used as prompts for improvisation, creative inspiration or random tables provide the spine of the story: pre-generated characters, maps and guidance for play form the scenario’s second half.
Right now, the scenario is freely available only as a desktop PDF but other formats may soon become available:-
Two hours of sheer panic this morning when it emerged that the latest Microsoft updates meant that two-thirds or so of the images I’d used in Black Dog Dérive wouldn’t print, but sustained and desperate technical legerdemain has resulted in a hard copy I can trust. It seems to render okay as a PDF too. Aren’t those disingenuous mountebanks at Microsoft lovely, lovely people?
There’s a warm and joyful atmosphere at Concrete Cow and I’m glad I found time to attend: I encourage anyone able to do so to do the same.