Giant, beetle-like Aliens dubbed “Scarabs” destroy earth’s twelve most populous Cities in the autumn of 1951, fortifying the impact of their Invasion by use of superior Weapons and Technology to bring much of humanity into conditions of Slavery. As with the invaders from Mars in H G Wells‘s War of the Worlds (April-December 1897 Pearson’s; 1898), the Scarabs have been observing the planet for some time, and have scheduled their arrival to occur at precisely the point between planetary depletion from War and developments in Nuclear Energy. Nigel Kneale-scripted dramas such as TheQuatermass Experiment (18 July-22 August 1953 6 episodes) and Quatermass and the Pit (1968; vt Five Million Years to Earth) direct Starfall‘s comprehension of the thematic link between humanity’s predisposition to fascistic behaviour [see “Nigel Kneale and Fascism” under links below] and the suitability of planet earth as a target for the Colonization of Other Worlds:-
Concrete Cow 18 is this coming Saturday 17th March in Wolverton, near Milton Keynes. You should go if you’re at all interested in roleplaying games. I’m offering the following game in the morning session:-
The Bees of the Invisible
“We are the bees of the invisible. We madly gather the honey of the visible to store it in the great golden hive of the invisible.”
Rainer Maria Rilke
Five bookhounds and a dreamhound convene for an auction of unusual items at a Welsh country house.
It’s all been a bit of whirl since you did the scenery and the costumes for Ninette and Gavin, no time for anything; this job is immense. You know His Lordship is vexed at the overrun but you have to get every bit of it just right, for Caroline.
Nothing’s been right since the shell-shock. The sleepwalking is a bit of a worry, to be honest.
The sea is churning right there on the wall but they don’t see it: a Claudean sunset with pink clouds, fluted and pointed like the prow of boats. We live our real lives in the dream light, far from men – that’s what she says. People misunderstand you and the Lady Caroline. When she’s with you there is not one fragment of your true being, of your real personality, that does not participate unreservedly in the eternal celebration of sovereign night.
Investigator Name: Rex Whistler Drive: Muse of Fire Occupation: Artist Occupational benefits: Anagnorisis – you may spend your point of Mythos to trigger the denouement of the game; you have Medium as an Investigative Ability. Pillars of Sanity: Drive fast, die young; huntin’ and shootin’. Build Points: 2
Art: Engraving 1
Art History 4
Cthulhu Mythos 1
Dream Lore 1
Credit Rating 2
First Aid 5
You’re in contact with a number of spirits – gypsy-girl Bathsheba, mad centurion Quintus Flavius and the shieldmaiden Brünhilda. They’re terrible people but great fun at parties.
They’re all just overgrown boys with mummy-issues, really. They collect and collect and fetishize what they’ve got because mummy was romancing the accountant or whatever.
You might not be so attached to Quintus Flavius if he were flesh and blood. He’s a bit of a brute.
Investigator Name: The Divine Angela Drive: To the Magic Occupation: Occultist Occupational benefits: You know every occult collector at the auction; you may purchase Magic as an Investigative Ability from tomes. Pillars of Sanity: Theosophy; the imagined life. Build Points: 2
The authenticity is in the act, not the provenance. Every time you knock someone off, it’s a courtship – a long, drawn-out process of getting to know someone better than they know themselves. Mind you, the money doesn’t hurt.
Art historians are free-loading pissants.
A little side-bet on which book fetches the most wouldn’t go amiss – all the better if it involves your own work.
Investigator Name: Rick the Red Drive: Artistic Sensitivity Occupation: Forger Occupational benefits: You are “the last word” in four types of forged document. Pillars of Sanity: Art is immortality; a little flutter never hurt anyone; other people’s money. Build Points: 2