We finally – ugh, the slings and arrows of everyday life – managed to kick off our mini-campaign of Fearful Symmetries last night. I’d better not say too much for fear of spoilers.
The heavens shall quake, the earth shall move & shudder & the mountains With all their woods, the streams & valleys: wail in dismal fear In the second “night”, the theme of women ruling is discussed but there is an emphasis on how the ability to create constricts them. Humanity is imprisoned by creation, and experience causes great pain…
Vala, or The Four Zoas
William Blake (1797-1807)
Alienist Hauke Greiner (57) and parapsychologist Emily Cheek (34) met Prophet of Albion James William Barnes (?-?) during last night’s session; a survivor, or one might say casualty, of our Bookhounds of London mini-campaign: they were moderately discommoded by finding him addressing the heavens from a box on Speaker’s Corner.
The PCs witnessed the maw of the sky run red, cozened a book scout and dowsed north-north-west from Oxford; Emily found herself upon a throne not of her choosing. Our ignorance of the work of William Blake runs fairly deep but it’s a chance to extemporize, and Innocence brings its own rewards.
Next week: witches. Yes, witches. Loves me some witches.
The set-up for the Fearful Symmetries playtest went well. It’s a beast of a document but it turns out to be fairly easy to use: the improvisational approach with plenty of background material suits the way I tend to facilitate games anyway and the guys enjoyed creating their characters.
We’re using the Radcliffe Camera campaign frame from the book; I’ll have to avoid freewheeling with the rules-as-written and I haven’t delved too deeply into the folklore engine as yet, but I find myself easily persuaded by the marriage between William Blake and the Cthulhu Mythos. It helps that Blake’s poetry and Crowley’s system of Magick have so insinuated themselves into the popular imagination: there’s little or no need to get bogged down in prep.
One of us was away this week and another of us is travelling for work the next – but that doesn’t turn out to be too much of a problem either. There’s a touch of Ars Magica to the way Fearful Symmetries suits troupe-style play, magickal rivalries and sudden affiliations. The self-proclaimed “Prophet of Albion” arrives in our game next week… but some of the players don’t know that yet.
Funny how these things work: you think things are falling a bit flat, particularly after a six-week layoff, and then there are two good ideas in a row and woof! the set-up catches alight.
Seven Dwarves will enter the Place of Unreason in a bid to rescue the sleeping Empress Maudlyn from the Red King:
Margäz Princess of the Second Empire; aunt to the torpid Maudlyn.
Grimbald Grimson Quartermaster of the expedition to the Dying City.
Bûrin Ironhand 325-year-old diplomat of one of the largest Dwarven clans.
Anselmo Sheild-bearer to Bûrin Ironhand; good Strength rating.
Hildebrand Hasselbeard Slayer Dwarf feared for the impact of her two axes.
Morag Blackhand Gunpowder specialist; brace of pistols.
Freya Fargazer Astrologer to the Court of the Exiled Dwarves.
Osprey of the Iron Cliffs, an Elf, and Ralmir Herakson, a Cleric and follower of nature god Argan Argar will accompany the Dwarves on account of their expertise in magic. They are doomed. It’s all so delightfully old school.
Social media has turned into a game of dodge the 200 Word RPG Challenge entry, so I haven’t been online quite as much. Judging begins on April 26th (Wednesday), so I’ll probably release Issue 2 of Machineries of Joy on Monday or Tuesday. It’s on roleplaying games from the Nørwegian Surreal and includes work from the following array of wonderful people:
Ole Peder Giæver
We had a great time with Trail of Cthulhu: the game will probably be the focus of a future issue of Machineries of Joy.
Our Dreamhounds of Paris campaign ended with two of the player-characters living as debased and cannibalistic ghouls in the catacombs of Paris and with the other being rejected by the Lakhota heritage that had been the centre of his existence. Still, they did manage to defeat Sex Hitler.
Last night was one of those sessions where the inclusion of the Itras By chance cards worked really well: it’s all about timing and punctuation, really, and the guys aced their moments of narrative.
I pitched Night Witches hard – I really want to play that game – but I don’t think it’s going to happen soon. Same with Lovecraftesque: two of us interested; two of us less so. A Red & Pleasant Land is likely to be next, but not for at least a month or so. Real life is being demanding right now.