I’m not saying an impromptu summoning at a nearby stone circle is a bad idea but… one dead witch, a player-character shot in the head and anathema pronounced upon the party by the surviving witches.
I’m generally disposed toward a Purist style of play but the group ain’t having it: it’s Pulp all the way.
We’ve a few other things prepped and ready-to-play but the group wants to continue with Fearful Symmetries. We’ll spend a bit more time working up spells and styles of Magic, as these turn out to be integral to the flavour and progress of the game.
The themes of the campaign run pretty deep – this was a playtest, so we tried to go into it without too many preconceptions – and we felt a little under-researched in one or two respects. I’ll take some time to hang out with the “folklore engine” from the draft of the book:
Now I may say to you, what perhaps I should not dare to say to anyone else: That I can alone carry on my visionary studies in London unannoy’d, & that I may converse with my friends in Eternity, See Visions, Dream Dreams & prophecy & speak Parables unobserv’d & at liberty from the Doubts of other Mortals; perhaps Doubts proceeding from Kindness, but Doubts are always pernicious, Especially when we Doubt our Friends…
We finally – ugh, the slings and arrows of everyday life – managed to kick off our mini-campaign of Fearful Symmetries last night. I’d better not say too much for fear of spoilers.
The heavens shall quake, the earth shall move & shudder & the mountains With all their woods, the streams & valleys: wail in dismal fear In the second “night”, the theme of women ruling is discussed but there is an emphasis on how the ability to create constricts them. Humanity is imprisoned by creation, and experience causes great pain…
Vala, or The Four Zoas
William Blake (1797-1807)
Alienist Hauke Greiner (57) and parapsychologist Emily Cheek (34) met Prophet of Albion James William Barnes (?-?) during last night’s session; a survivor, or one might say casualty, of our Bookhounds of London mini-campaign: they were moderately discommoded by finding him addressing the heavens from a box on Speaker’s Corner.
The PCs witnessed the maw of the sky run red, cozened a book scout and dowsed north-north-west from Oxford; Emily found herself upon a throne not of her choosing. Our ignorance of the work of William Blake runs fairly deep but it’s a chance to extemporize, and Innocence brings its own rewards.
Next week: witches. Yes, witches. Loves me some witches.
We know what will happen the moment we hear about the “next generation” human embryos aboard the colony ship: a xenomorph will impregnate them. Here though, the marriage of the fine-honed excitement of the Monster-slaying story arcs of ancient Mythology to the richness of existential inferences from the initial run of films – that Evolution occurs along a little-understood plane of immanence, that Life on Other Worlds is likely to be at least as terrifying as life on this, that Aliens allegorize aspects of organic behaviour not yet fully-explained by Scientists, that the xenomorph represents something about species’ will to survive, much, indeed, as did the alien Shapeshifter from John Carpenter‘s remake of TheThing (1982), that there is, in short, something real and meaningful going on – is exchanged for a blood-spattered retelling of the European occupation of North America as the Colonization of Other Worlds:
Some say it started with space, others with the congruence of science and discourse, others still with the allegories of Rosicrucianism, but I consider this the best essay on the genesis of science fiction ever written:
The set-up for the Fearful Symmetries playtest went well. It’s a beast of a document but it turns out to be fairly easy to use: the improvisational approach with plenty of background material suits the way I tend to facilitate games anyway and the guys enjoyed creating their characters.
We’re using the Radcliffe Camera campaign frame from the book; I’ll have to avoid freewheeling with the rules-as-written and I haven’t delved too deeply into the folklore engine as yet, but I find myself easily persuaded by the marriage between William Blake and the Cthulhu Mythos. It helps that Blake’s poetry and Crowley’s system of Magick have so insinuated themselves into the popular imagination: there’s little or no need to get bogged down in prep.
One of us was away this week and another of us is travelling for work the next – but that doesn’t turn out to be too much of a problem either. There’s a touch of Ars Magica to the way Fearful Symmetries suits troupe-style play, magickal rivalries and sudden affiliations. The self-proclaimed “Prophet of Albion” arrives in our game next week… but some of the players don’t know that yet.