Be careful as you pass their cages: the beasts of the Menagerie are stirring.
They arrived at Itra-Troll on a tandem bicycle.
Dog-faced boy Rex Barker drew Mysterious Data, which manifested as a large bullfrog narrating a string of words concerning secret assignations with cat-people. Bowler-hatted accountant Algernon McGinty, meanwhile, drew Dead Lover, whereupon ex-wife Dolores appeared complete with imprecations at the gloom. The pair electrocuted Prokor Lem, fought The Archaeomancer, Pamela and fled from wooden robot Varvara-6 before drawing Bisociation for the collective dream of the Scientific Order of Itra-Troll, followed by Pseudoscience (4: Psychosexuality) and Ferrous Brocade, thereby discovering that the scientists were fuelling the research station’s dreaming machines by furious orgiastic confabulation. Algernon made good his escape by revealing (from under his hat) the only remaining piece of ingenuity left to him by the Machine God’s creativity-sapping lamp-posts. Rex remained on the station to help Varvara-6 with her efforts. He does not regret his choice.
Itras By is one of the most enchanting and innovative roleplaying games ever made.
Eight Resolution cards link to a deck of Chance cards designed to communicate the disjunctive elisions and dreamlike combinations of surrealist narrative. In the case of the former, players draw cards and resolve actions on one another’s behalf; in the case of the latter, each player (including the GM) draws a Chance card once per session: something as wild as it is suitable is sure to occur.
The larger part of the game describes the City that is inspired by these creative implications: Itras By is a game that is as rewarding to read as it is fun to play.
Now some of the world’s best game designers – plus one or two opportunistic hangers-on – have gathered to form a new dérive into Itra’s City and beyond.
From Carsten Damm at Vagrant Workshop:-
Somewhere in early 2015, I reached out to Ole Peder Giæver to hear if we and Martin Bull Gudmundsen were interested in writing an adventure or two as follow-up to their surreal roleplaying game Itras By. Itras By is one of our best-selling books, so making more of that would satisfy a certain demand.
A few months later, Ole came back to me with a different vision–a sourcebook containing a variety of contributions from several authors. A wild mix of material: varied, eclectic, slightly subversive, and useful or inspiring to readers, players, and gamemasters of Itras By. How could I say no?
Now, over a year later, our company inbox is overflowing with contributions. Ole and his team of collaborators–dozens of writers and illustrators–have worked hard to create Itras By: The Menagerie. We have no idea of what the final page count will turn out to be, but since the ball is now in our court, we will make sure this book gets all the love it needs and the looks it deserves.
Look for it in early 2017.
And this from Ole Peder Giæver, who lives with the elves of Dunsimore:-
Itras By: The Menagerie
- Foreword by Emily Care Boss
- Using the Menagerie by Ole Peder
The Diorama (Back to the By)
- Imperia Manila by Tobie Abad, illustrations Trond Ivar Hansen
- Capybaras with Hats by February Keeney, illustrations by Clarissa Baut Stetson
- The Salon and the Darkness by Edward “Sabe” Jones, illustrations Thomas Novosel
- The Fringe Zones by Terje Nordin, illustrations by Tor Gustad
- Radio by Philipp Neitzel
- LUNACY by Caitlynn Belle, illustrations by Thomas Novosel
The Laboratory (Method)
- Costuming Itras By by Kat Jones
- Oneshot Guide by Keith Stetson
- A Cartography of the Surreal by Steve Hickey, illustration by Gino Moretto
- Saying No by Ole Peder, illustrated by Anders Nygaard
- Itras By without Itras By by Jason Morningstar
The Dream Résumé (Elements of Character)
- Character Generator by Keith and Clarissa Baut Stetson
- Character Seeds by Willow Palecek
- Character Name Lists edited by Ole Peder
- Curious Characters by Niels Ladefoged
- Character Sheets by Karina Graj
The Hall of Mirrors (Games & Scenarios)
- Grimasques, freeform by Banana Chan
- Surrealist Games by Kamil Wu, illustrated by Li Xin
- Neighbourhood by Aleksandra Sontowska
- The Hyacinth in the Bureaucracy by Matthijs Holter and Jackson Tegu, illustrations by Jeremy Duncan
- The Scientific Order of Itra-Troll by Abstract Machine, illustrations by Judith Clute
- The Shadow Carnival by Evan Torner
- Edgar by Oliver Vulliamy, scenario from the Swiss-French edition, translated by Sanne Stijve with illustrations by David Cochard
- When life doesn’t make sense by Martin Bull Gudmundsen
- Outsiders by Martin and Ole Peder
- The Dream Team by Ole Peder
- 32 new cards (+ optional extras for new deck)
There are rumours too of one or two very special surprises…
There’s a warm and joyful atmosphere at Concrete Cow and I’m glad I found time to attend: I encourage anyone able to do so to do the same.