Issue 2

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“Imagine the perplexity of a man outside time and space, who has lost his watch, his measuring rod and his tuning fork.”

Alfred Jarry
Exploits and Opinions of Doctor Faustrall Pataphysician



Issue 2 of Machineries of Joy is dedicated to the Nørwegian Surreal and includes contributions from:

Colin Beaver
Elizabeth Lovegrove
Jeanette McCulloch
John Rose
Matthijs Holter
Ole Peder Giæver
Ralph Lovegrove
Steve Dempsey
Tore Nielsen

Here is the PDF:

Nørwegian Surreal

Creative Agenda

Social media has turned into a game of dodge the 200 Word RPG Challenge entry, so I haven’t been online quite as much. Judging begins on April 26th (Wednesday), so I’ll probably release Issue 2 of Machineries of Joy on Monday or Tuesday. It’s on roleplaying games from the Nørwegian Surreal and includes work from the following array of wonderful people:

Colin Beaver
Elizabeth Lovegrove
Jeanette McCulloch
John Rose
Matthijs Holter
Ole Peder Giæver
Ralph Lovegrove
Steve Dempsey
Tore Nielsen

City of Eyes
“City of Eyes” by John Rose

Character Sheet Version 6 Image

Concrete Cow 17

It’s this coming Saturday 18th March in Wolverton, near Milton Keynes:-

Concrete Cow

I’m offering the following game:-

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The Society of Dreamers

Facilitator: Abstract Machine
Players: 3-4
Slot: Afternoon

Something is living in our dreams. We discover the Mnemosite in childhood, learn more during our youth, first meet as the Society of Dreamers as adults, then weave the facts of the story together before learning the eventual fates of both the characters and the Mnemosite. We are the dreamers who live in the dream.

Technique: scenes are framed by each of the players in turn, prompted by one of nine results blindly decided by the other players’ engagement with a bespoke Ouija board.

Playstyle: Nordic Dreaming; listen, don’t block, no need to complain or explain, everyone is equal.

This game may contain mature themes.

We’ll use an X-Card to moderate content anyone at the table finds uncomfortable – perfect for a weird, fast-moving narrative in which anything can happen. You just tap the X-Card whenever something you’d prefer wasn’t in the game arises and that’s it: no explanation necessary. It’s a way of being considerate without interrupting the flow of the game.

There’s more on the X-Card here:-

X-Card by John Stavropoulos

City of Eyes

After you there are Two

Art is arriving from the good and kind people that I know for the second issue of the fanzine Machineries of Joy – this one is on the Nørwegian Surreal – and it is wonderful.

The collage in the main image is by John Rose and is called City of Eyes.

Above and below is a small selection of the beautiful images provided by artist Jeanette McCulloch to illustrate a conversation about Matthijs Holter’s game-in-development Draug II. I sent Jeanette some of the setting material for Matthijs’s game and it turns out she has an intuitive grasp of the way a game like this exchanges and interrelates the inner truth and outer reality of the natural world.


Dreamlands


Paintings appeared in our game of The Society of Dreamers that granted access to dimensions of creativity deeper and more dangerous than anyone involved might ever have imagined.

I’m more convinced than ever that people possess a natural inclination toward storytelling and that they simply need permission and encouragement to do so effectively. The various delineations of roleplaying games – mainstream, story game, OSR, what-have-you – are more a matter of stress than of difference and directed toward assuaging anxieties about how the game-experience might play out. Games from the Nørwegian SurrealItras By, The Society of Dreamers, the new version of Draug that is forthcoming – are particularly great at granting each person playing full creative reign without impeding the overall creative agenda of the game.


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The Society of Dreamers

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The Society of Dreamers

A religious conspiracy, wine-dark portals of water and colour and a painting of a girl with a half-eaten apple for a head designed to capture the soul of a child.

Our game of The Society of Dreamers was all kinds of great – and all the more so now we’ve moved on to Act 3 of the game, the “weaving” together of the established facts of the story. We’ll conclude our narrative next week.

The game is wonderful. Play it.

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Issue 1

Issue 1 of the fanzine Machineries of Joy is dedicated to STALKER: The SciFi Roleplaying Game by Ville Vuorela and is being distributed free of charge to the tired, the poor and the outcast.

Issue 2 will be dedicated to games from the Nørwegian Surreal and further issues to particular games or genres of game that I love.

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