Trinary

Tore Nielsen, Neal Stidham and Brian Wille did me the great honour of playing Black Dog Dérive over Hangouts last night. Tremendous fun.

Ville Vuorela’s game STALKER: The SciFi Roleplaying Game is available here.

 

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Alien: Covenant

We know what will happen the moment we hear about the “next generation” human embryos aboard the colony ship: a xenomorph will impregnate them. Here though, the marriage of the fine-honed excitement of the Monster-slaying story arcs of ancient Mythology to the richness of existential inferences from the initial run of films – that Evolution occurs along a little-understood plane of immanence, that Life on Other Worlds is likely to be at least as terrifying as life on this, that Aliens allegorize aspects of organic behaviour not yet fully-explained by Scientists, that the xenomorph represents something about species’ will to survive, much, indeed, as did the alien Shapeshifter from John Carpenter‘s remake of The Thing (1982), that there is, in short, something real and meaningful going on – is exchanged for a blood-spattered retelling of the European occupation of North America as the Colonization of Other Worlds:

Alien: Covenant

Sensory Deprivation

“A typical setup might be a tank of lukewarm water in which the suitably garbed subject floats, supplied with air but cut off from such normal senses of Perception as sight, hearing and touch.”

A new entry from David Langford at the SFE on Sensory Deprivation:-

http://www.sf-encyclopedia.com/entry/sensory_deprivation

AlteredStates

Issue 2

Jarry_velo (3)

“Imagine the perplexity of a man outside time and space, who has lost his watch, his measuring rod and his tuning fork.”

Alfred Jarry
Exploits and Opinions of Doctor Faustrall Pataphysician



Issue 2 of Machineries of Joy is dedicated to the Nørwegian Surreal and includes contributions from:

Colin Beaver
Elizabeth Lovegrove
Jeanette McCulloch
John Rose
Matthijs Holter
Ole Peder Giæver
Ralph Lovegrove
Steve Dempsey
Tore Nielsen

Here is the PDF:

Nørwegian Surreal

Creative Agenda

Social media has turned into a game of dodge the 200 Word RPG Challenge entry, so I haven’t been online quite as much. Judging begins on April 26th (Wednesday), so I’ll probably release Issue 2 of Machineries of Joy on Monday or Tuesday. It’s on roleplaying games from the Nørwegian Surreal and includes work from the following array of wonderful people:

Colin Beaver
Elizabeth Lovegrove
Jeanette McCulloch
John Rose
Matthijs Holter
Ole Peder Giæver
Ralph Lovegrove
Steve Dempsey
Tore Nielsen

City of Eyes
“City of Eyes” by John Rose

Character Sheet Version 6 Image

Mad, Bad or Dangerous to Know?

Issue 2 of Machineries of Joy, a fanzine on roleplaying games from the Nørwegian Surreal, has doubled in size but I’m now halfway through laying it out. The main image is the character sheet for a hack of Tarot-horror game Psychosis (Charles Ryan, John Fletcher, 1993) called Infernal Desire Machines. I’ve just reread Steve Dempsey’s riotous-but-playful critique of “creative agenda” Tbilisi: it’s inspired by Georgian Dada and is a lot of fun. John Rose has supplied another collage for Steve’s game. It’s beautiful.

The Beast Must Die


“This film is a detective story,” intones the voice-over at the beginning of The Beast Must Die, “in which you are the detective. The question is not, who is the murderer but who is the werewolf? After all the clues have been shown you will get a chance to give your answer … Watch for the werewolf break.”

The alternate version released as Black Werewolf omitted the werewolf break, with little or no impact on either the plot or the strangely syncretic register of this Horror in SF, a movie that combines the set-up from Agatha Christie‘s Ten Little Niggers (1939; rev vt And Then There Were None 1940) with the action from Richard Connell’s “The Most Dangerous Game” (January 1924 Collier’s Weekly), itself subsequently adapted into the film The Most Dangerous Game (1932). Director Paul Arnett disagreed with producer Milton Subotsky about the addition of the gimmick but those that enjoy The Beast Must Die as a piece of period kitsch – there are overtones too of Blaxploitation in the soundtrack and casting, of early 1970s Television thrillers in the helicopter pursuits and estate-wide surveillance Technology, and of the more strained efforts of Hammer Film Productions to diversify in the film’s somewhat ham-fisted attempts at Equipoise – now seem to regard the interpolation of the werewolf break as delightfully reminiscent of a bygone era.

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Fictoplasm 2/03

Fictoplasm is a podcast about turning fiction into roleplaying games.

Ralph Lovegrove and I chat about Angela Carter’s wonderful novel The Infernal Desire Machines of Doctor Hoffman in the third episode of its second series:-

http://www.fictoplasm.net/podcast/episode-203-the-infernal-desire-machines-of-doctor-hoffman-by-angela-carter/

There’s also this great episode from the first series in which Ralph chats to Dave Morris and Tim Harford about the Lyonesse trilogy by Jack Vance:-

http://www.fictoplasm.net/podcast/xmas-episode-01-lyonesse-by-jack-vance/



 

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